How to Know If You're an NPC
January 27, 2026 · Anthony Franco

How to Know If You're an NPC
Why this question might be impossible to answer—and why that's somehow terrifying
When Elon Musk said the odds we're living in base reality are "billions to one," it got me thinking about something that keeps me up at night. If we're actually in a simulation, some of us are obviously the main characters while others are just... background players with three lines of dialogue.
Musk has observed how most people act like NPCs—following scripts, repeating patterns, never questioning the game they're in. That haunted me because I started seeing it everywhere. Conference calls where people say the exact same things. Meetings that happen because meetings always happen on Tuesdays. Human beings who seem genuinely surprised when asked to think outside their job description.
So I decided to tackle what might be the most important philosophical question of our time: How do you know if you're a Non-Player Character in your own life?
The Self-Awareness Paradox
Here's where things get existentially uncomfortable.
If you're reading an article titled "How to Know If You're an NPC," what does that tell us about your NPC probability? Are you demonstrating self-awareness, or are you just executing code that makes you think you're self-aware?
NPCs don't question their NPC status. They just exist. They follow their programming without wondering if they have programming, like that coworker who's said "living the dream" every Friday for seven years.
But here's the paradox that'll keep you staring at the ceiling tonight: The very act of wondering if you're an NPC might be proof that you're not one. Or it might be exactly what an advanced NPC would be programmed to think when their reality gets questioned.
What if the simulation is sophisticated enough to give some NPCs pseudo-consciousness specifically for moments like this? What if you're reading this article because you're supposed to read this article?
From the inside, genuine self-awareness and programmed pseudo-consciousness feel identical. It's like trying to determine if you're dreaming while you're dreaming, except the stakes are your entire sense of autonomy.
See the nightmare?
The Behavioral Assessment
Since we can't trust our own consciousness, let's try behavioral analysis. Think of this as debugging your own code.
The Dialogue Tree Test
Answer these ten questions honestly. If you say "yes" to more than five, prepare for an uncomfortable truth:
- Do you give the same response to "How was your weekend?" at least 80% of the time?
- Have you ordered the same thing at your regular restaurant for the past three months?
- Do you find yourself saying "that's just how we do things" without knowing why?
- When someone asks your opinion, do you immediately look around to see what others think first?
- Have you been taking the exact same route to work for over six months?
- Do you feel genuinely anxious when your normal routine gets disrupted?
- In meetings, do you mostly nod and wait for someone else to make decisions?
- Do you complain about the same problems repeatedly without trying to fix them?
- When faced with a choice, do you usually pick whatever seems "safest"?
- Do you catch yourself saying things like "living the dream" or "it is what it is" on autopilot?
Scoring above five suggests you may be operating on limited dialogue options. The simulation appreciates predictable responses.
The Initiative Assessment
Count your behavior over the past month: How many problems did you solve versus just identify? How many meetings did you call versus attend? How many ideas did you propose versus execute?
NPCs excel at problem identification but struggle with solution implementation. They're like human help desk tickets—they can perfectly describe what's broken but require someone else to fix it.
The Permission Protocol
How many decisions did you make last week without asking for approval? NPCs operate within narrow parameters and escalate everything above their programming. If you asked permission to take a sick day, this might be relevant.
Pattern Deviation Stress Test
Try something completely different tomorrow. Take a new route to work. Order something unusual. Have a conversation with someone you normally ignore.
Pay attention to your discomfort level. NPCs experience genuine anxiety when deviating from established routines. It's not preference—it's biological resistance to script deviation.
The Environmental Corruption Factor
Plot twist: Some environments systematically convert players into NPCs.
Spend enough time in sufficiently bureaucratic systems, and even the most autonomous humans start exhibiting NPC behaviors. They stop questioning obviously stupid processes. They follow scripts without thinking. They wait for quest assignments.
This suggests NPC-ness might be contagious. Or maybe bureaucracy is just an NPC breeding ground.
Either way, the question becomes: "Is my environment turning me into an NPC?" Which is somehow more disturbing than being born one.
The Observable Behaviors
Through extensive field research (aka watching people in conference rooms), I've identified key indicators:
Higher NPC Probability:
- Identical daily routines spanning months
- Complaint loops that never resolve
- Comfort with unmeasurable objectives
- Preference for consensus over individual judgment
- Extended lag time between problem identification and action
Lower NPC Probability:
- Regular pattern disruption
- High solution-to-problem ratios
- Comfort with incomplete information
- Feedback-seeking from unexpected sources
- Building things that didn't exist before
But here's the catch: An advanced NPC might be programmed to exhibit "lower NPC probability" behaviors specifically to fool detection systems. Including this one.
The Measurement Impossibility
The brutal truth is we can never know for certain.
Real NPCs wouldn't recognize their NPC status. Advanced NPCs might be programmed to think they're questioning their programming. Players might temporarily exhibit NPC behaviors due to environmental factors or just having a bad week.
The best we can achieve is probability assessment: "more likely an NPC" or "less likely an NPC."
No certainty. No final answer. Just perpetual uncertainty about the nature of your own consciousness.
Sleep well tonight.
The Only Test That Matters
If you've read this far, you're probably not a classic NPC. Classic NPCs don't have the attention span for existential meta-analysis.
But you might be operating in NPC mode without realizing it. Following scripts someone else wrote. Accepting limitations that aren't real. Executing someone else's code.
Here's the only test that actually matters: What are you going to do differently this week?
Because NPCs don't change their behavior based on new information.
Players do.
That's either the answer to everything or exactly what an NPC would be programmed to believe.